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Glitchoria

2D, Metroidvania, PC

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Spooky Atlantis

VR, Survive/Adventure, Google Cardboard

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Six Feet Under

Top View, Shooter, PC

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Glithcoria

It is prototype of a 2D Metroidvania game. In Glitchoria you play as a character named Nollo and you have to fight enemies corrupted by glitches while using your own glitches as power. We used Unity. In this game I programed, did animation and worked on the audio. I used C# and worked on the save system, platforms, obstacles and implemented the audio and audio triggers. I also programed the menus and dialogue system. I did the animations of the enemies using 3ds Max and rendering it in pixel art. I worked on some audio effects using FL Studio and Reaper and using recorded sounds

Tools Used:

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Spooky Atlantis

A VR game made for Google Cardboard. It’s an survive/adventure game. You play as an lost explorer in the middle of the ocean where you have to find a way to escape while collecting resources to survive. In this game I was in charge of programming. We used Unity to develop it. I coded in C# and made the enemies AI, the randomization of the level, the written dialogue system and another scripts. I also model some of the scenery elements and made one song and some sound effects.

Tools Used:

Unity Logo C# Logo 3Ds Max Logo Fl Studio Logo Reaper Logo Reaper Logo Back to Top

Six Feet Under

A game that I made as my final project in my Bachelor degree. It is a top view shooter game. You play as prisoner that is caught in a mutiny and as to fight back to survive. We made this game in Game Maker Studio I was in charge of the level design. I also made the environment assets in pixel art using Photoshop and made the dead enemies also using Photoshop. I made the menu and menu animations;

Tools Used:

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