Mechatronic Quiz App

This project was part of my final assignment for the IEFP course, where each student was assigned a specific program offered by IEFP and tasked with finding creative ways to promote it. The goal was to design an engaging campaign that highlighted the course’s value and attracted prospective students

Project Duration: September – October 2024

Role: UX/UI Designer

Tools: Figma

Problem

Promotion and publicity for the Mechatronics course at IEFP

Goal

Creation of a design for an educational app with multiple difficulty levels, making learning fun and more accessible

Responsibilities

Creating low-fidelity and high-fidelity prototypes, conducting usability tests, using paper and digital wireframes, and iterating designs

Target audience

Adults aged 18-65, with an interest in Mechatronics, looking to deepen their knowledge or learn more about the field

Personas

Profile card for João Silva, a 21-year-old student from Ovar, Portugal, studying Mechatronics. João's goal is to become an excellent professional in Mechatronics. He wants to learn beyond the standard curriculum, fitting studies into his limited free time, and accessing knowledge in short intervals. João is dedicated, curious, cautious, and a perfectionist, with favorite brands including AutoCAD, BMW, and Honda. His personality is described as introverted, analytical, time-rich, organized, and a team player.

User Journey

Wireframe

Low-fidelity Prototype

High-fidelity Prototype

Usability Study

  • Login and Pop-up Issue

    After closing the pop-up, it’s not possible to log in/sign in again

  • Levels and Lives

    Suggestion to add more levels with the option to lose lives, increasing the challenge for the user.

  • Nav Bar

    The navigation bar was not working for some users

  • Contrast

    Black icons on a dark blue background lack readability, suggesting a need to improve contrast.

Takeaways

What I learned:

This project presented a fun yet challenging opportunity, pushing me to work effectively under a tight deadline while exploring the gamification of educational concepts. Through this case study, I gained valuable insights into designing for educational apps, discovering ways to make learning more engaging and enjoyable for users.

Next Steps:

Although I’m pleased with the final outcome, if I were to continue working on this project, I would prioritize additional usability testing to refine the user experience further. I would also develop more levels with diverse question types, enhance the lives system to increase user engagement, and explore expanding the content to cover topics beyond mechatronics.