In this sculpting series, I focused on creating highly detailed 3D portraits to explore facial anatomy, expressiveness, and hair simulation in Blender. Using the latest hair particle system, I aimed for lifelike textures, volume, and flow in the hair, adding depth and realism to both characters. Each portrait served as an experimental canvas to test new techniques, from sculpting intricate facial details to refining lighting for a compelling, natural finish.
Project Duration: November 2023
Tools: Blender